Title:
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THE PLAYGROUND IN THE CLASSROOM FRACTIONS AND ROBOT TECHNOLOGY |
Author(s):
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Gunver Majgaard |
ISBN:
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978-972-8924-95-9 |
Editors:
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Kinshuk, Demetrios G Sampson, J. Michael Spector,Pedro Isaías and Dirk Ifenthaler |
Year:
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2009 |
Edition:
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Single |
Keywords:
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Learning, didactical design, technology in education, reflected learning, serious games, exertainment. |
Type:
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Full Paper |
First Page:
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10 |
Last Page:
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17 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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What happens when the digital playground is brought into the class room and is it possible to transform it into a valuable
educational tool? The paper describes the changing process from climbing rack to indoor educational tool. The climbing
rack became a math tool in the area of fraction calculation for children in the age of eight to ten years. The transformation
was done in cooperation with the company PlayAlive A/S. The design method used is inspired of design based research
and action research and the tool and suggested didactics are developed in five iterations. A group of children from second
grade have participated in all iterations of development as testers. The children are using their body while, learning and
the educational tool can be labeled as a serious game and exertainment. |
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